Durgama Takeover

Infinity

Successful patrol

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PanOceania
Gherlo
VS Combined Army
The_Rad

As all the other campaigns sorry for the (probably) bad quality of the pics ( and still after 7 years a lot of my miniatures are stiil unpainted) and the typo, english is not my first language. Oh and we played at 250 because we didn’t notice there was no option for this, in the campaign… oh well…

I won initiative decided (wrongly to go second). My opponent decided the side and to deploy after me.
My deploymet
Support and control mode

Onyx turn 1

First of all I used a command to strip his order pool of 2 orders.
Nourkias and his 2 xeodron bodyguards, not seeing any threats, superjumped in front of the armory and moved closer to it, then he activated his fireteam core and he moved the unidron ml slightly right… this was a great move because he could see the exit from the building where De Farseen, Teuton nco and my Santiago hacker (my commander Holomasked) were… and shoot my warcor, but she won the fight but didn’t blind the enemy rem.
He reactivated Nourkias using NCO and opened the gates, he moved inside and with 4-5 orders was able to: kill my warcore, open the panoply with all 3 of the haris: one of the Tag received bs atk shock, Nourkias +1 arm (lame but better than a ccw of any type) and the last tag a light ft, then with the few order left he was able to advance out of the room and isolate one of my Teuton and position himself in a corner of the armory and one xeodron in cover behind a Panoply the other outside looking inside

Teuton go back to be impetuos after being isolated
Nourkias opening the doors for his boys

MO turn 1

The Teuton isolated used his impetuous, moving closer to the central room, luckly, not in the LOF of the TAGS, but in the hacking zone of the umbra that tried to immobilize him, but I rolled a 4 (a crit with the -9 of the state) and even cancelled the isolated.
Having to deal with the unidron ml I started repositioning De Farsen and my lt not wanting them to be cought in some nasty blast, meanwhile resetting successfully from Nourkias attempt to isolate my other knight, I reformed the ft core of 5 and than using the nco I started a firefight with the alien ml: him quality ( 2 dices on 14 blast mode to deny my cover and just to check if I didn't move enought away my troops) vs my quantity (5 on 8s) and I wounded him once but it wasn’t enough because he activated the dogged; so we repeated the ftf (this time I risked going outside of cover because I noticed after mesuring before that I needed a few inches to have the +3 to my rolls) and this time I killed it completely; meanwhile Nourkias attempted to hack repeatedly my other 2 teutons without any repercussions from the safety of the armory: my tinbot and/or the BTS saved my two knights. I reactivated my ft core and started to advance again with my Teuton spitfire in the open, this time vs his xeodron; the volley wounded the latter twice!!!!; De Farsen moved in the open too and even him started a salvo on the same wounded REM this time bringing him to unconscious 1 ( yes my opponent was extremely unlucky rolling 3 5s in like 6-7 dices). Than moved the same forward near the door frying Nourkia’s brain with a trinity. Then while the rest of the fireteam moved closer to the center of the map he took control of the last tag and finally with the last order, the ex Templar, entered the room with the Teuton nco, but he didn’t notice that the unidron plasma sniper rifle (psr from now on) could see him so they shoot and..............

They both critted so nothing XD

PanO 2 - Onyx 2

The armory at the end of the 1st round

Onyx turn 2

My opponent started admitting his lol and using one of his command tokens to retake control of his tag, and started by moving his sniper to peek inside the room without wanting to see De Farsen, and shot twice once for each Teuton (one was the NCO), but the knights graciously dodged, moving even more inside the room (it couldn’t shoot blast mode because my troops were to close to the remain of his xeodron). He moved and shot again this time against the Hacker and the nco Teuton, the latter dodged, but wounded De Farsen once. The remaining xeodron shot with both his irregular orders to the 3 enemies in the armory, but nothing changed, no wounds were taken nor given…
Desperate Kerr nau and a unidron shot to the nco spitfire wounding him, but he didn’t move from his position (even if I wanted, damn you religious troops!)

PanO turn 2

Not wanting to destroy the status quo (well actually I could had just moved the haris and I really feared his ARO), I just made enter my Santiago from a side of the table not visible to the sniper and passed my turn. Sometime the best thing is doing nothing (but not usually in a wargame lol)

PanO 4 - Onyx 2

Onyx turn 3

My opponent tried a coordinated. he shot to De Farsen (all my other ARO was trying too take down the tag) with the xeodron, Kerr, the unidron on my right and the sniper killing the ex templar, but the latter left a nice present retaking total control of the enemy tag. This is when desperation got the better of the enemy commander and he gave up passing his turn.

PanO turn 3

I just used his tag to cause more trouble possible, killing (finally) the psr and the unidron on his left, then without any threat looking to the central room I just moved inside with 4 other troops (one was the bulleteer) and opened 4 Panoplies failing only once (didn't even roll to see what i got :( )

Final score: PanO 9 - Onyx 0

Post Battle considerations:

Nothing much to say, my opponent had a much better deployment (after I saw it I just asked myself how would I arrive in the room), but I just rolled better… well is a dice game after all (Deus Vult?)

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PanOceania
Gherlo
Wins

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