There may be some vague English sentences in leaving Batleyport. (English is a little awkward.) I would appreciate it if you could understand this.
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Ravenye Port Battery: A 300 POINT battle against Haqqislam at Ammunitions and Supplies Module.
The game starts with Nomads.
Turn 1 – Nomads
On the Nomads side, run the Controlled Jump using [Saly Zonds], an EVO HACKER.
The [HELLCAT] armed with BOARDING SHOTGUN is then successfully dropped to the left side of the Harquislam reference via Combat Jump (+3) + Firefight Mission (+3) + Controlled Jump (+3).
[HELLCAT] sought the opponent [SALADIN] for a favorable exchange, but it turns out that it was [HAFZA] disguised as HOLOMASK.
In the roll that followed, amazingly, [HAFZA] succeeded in CRITICAL ARO, and the first [HELLCAT] died immediately.
The second [HELLCAT] falls while the other party is relieved by the appearance of [HELLCAT]. This time, it’s a COMBI RIFE [HELLCAT] that you can attack from a short distance.
The second [HELLCAT] is gambling because there are not many orders left. After aiming for the opponent’s [HAFZA], [GHULAM], and [LIBERTOS] each shot, they win against them and safely hide [HELLCAT] with the remaining orders.
Turn 1 – Haqqislam
Haqqislam’s counterattack has begun. [DAYLAMI] who performed INFILTRATION alongside [MORAN] will join [MORAN] in making dongguijin.
[HELLCAT] which was also hidden, is eventually killed by [MUKHTAR’s] RED FURY.
Turn 2 – Nomads
The opponent would have thought that there would be no more [HELLCAT] because two [HELLCATs] were consumed.
However, there was still one more BOARDING SHOTGUN [HELLCAT] left and I declare COMBAT JUMP once again.
The opponent seemed surprised to hear that there was another descendant. It’s coming out again?
That’s what he looked like that
But unfortunately, he couldn’t show much of a cool performance, and the last [HELLCAT] was only able to kill the opponent’s [RAFIQ REMOTES], so he left.
The remaining order is to block the other person’s mission
The PANOFLY mission was carried out through [BILLIE] and E/M MINES will be planted in between.
TURN 2 – Haqqislam
Haqqislam to carry out the mission, but there were three handrails to carry out the mission.
Two [REAKTION ZONDS] and [SIN-EATER]
The powerful AROJIN passes through the SATURATION It was bound to become a beehive after shooting more than three shots each. I thought I killed all the attackers, but the defense was frustrated and had to respond to ARO countless times.
But unexpectedly, Haqqislam advanced bravely and successfully carried out his mission. DESIGNATION with HVT is also successful.
Nomads began to tilt when [ASAWIRA] took the SPIT FIRE, fired at [SIN-EATER] and [REACTION ZONDS], killed [SIN-EATER] through CRITICAL, and he even succeeded at SAVE ROLL.
Eventually, the remaining [REAKTION ZONDS] will be killed by ASAWIRA and the mission’s deterrence will be reduced.
TURN 3 – Nomads
It’s Nomads’ last turn. [MONSTRUCKER] repairs the fallen [REAKTION ZONDS] and recovers. It also achieves a confidential mission, TEST RUN.
[BILLIE] is located on the right side of PANOFLY to block the mission, and on the left side, [CHIMERA] and [PUPNIK] block the road and hold on to finish the turn.
TURN 3 – Haqqislam
Haqqislam kills the dead [REAKTION ZONDS] again. In addition, [BILLIE] standing to throw FLASH PULSE was silenced by [MUKHTAR] and eventually led to Haqqislam’s victory due to PANOFLY and confidential mission score differences.
I think Haqqislam’s regulars are really cost-effective units. I think the reason why I was at a disadvantage for the exchange was that I didn’t know Haqqislam. I only remembered being beaten by Fiday when I played the game before, so I think I played it without knowing much else.
This is how we learn
Some bugs for pictures for “MY UNITS”, not visible. Otherwise nice job, good luck for the next time.✌.ʕʘ‿ʘʔ.✌