Durgama Takeover

Infinity

Super Cherno goes ballistic Soldat is atrocious...

View Linked Report - CLICK HERE 300 POINTS
Ariadna
Cazboab
VS Combined Army
Delsvaasti
TTS map by Badlazzor

Del won the roll off and took first turn, which was Irritating. His first move was to use the Sphinx to annoy Chernobog, pinging spitfire rounds off it to get blocked by the ARM8 and cover bonus, then realising the mistake and switching to trying to Kill a Scots Guard who despite only having ARM3, tanked all three saves from a DA crit! Then he rolled a 2 and a 4 for the next hit, so yeah...

25 points down :(

Spurred on by his first Kill, he quickly grabbed another, Sheskin deftly murdering the Strannik while pinging shots off Cherno mostly just to avoid the return fire..

20 more

Sheskin was pulled out to move a Haiduk into place allowing me the perfect chance to use the blast of Cherno's heavy rocket... which missed, and Sheskin scored a point of damage on Cherno instead...

not going to lie, kinda worried now...

The Haiduk sniper tried to use his AP shot to bring down Chernobog and got killed for his insolence.

That'll learn ya!

The last act of Del's turn was to miss with the Sphinx moving into cover, allowing Cherno to... wiff the ARO completely.

My first turn Stared well enough, The Scots Guards moved up using the Lt order via NCO, then spending two orders to wound and then drop the Sheskin with the AP spitfire.

Sheskin wounded
Sheskin deaded

Chernobog let rip at the Sphinx causing it to dodge right into veiw of the Scots Guard Spitfire... The plan had been to leave him there while an SMG snuck around the side, but since it was going to happen anyway now, I figured maybe the Spitfire would take the Sphinx with him, and he did manage to do a point of damage then he was ko'd by the sphinx's Heavy flamethrower.

Command Token used to reform the fireteam, I figured plan A might still work and the SMG's ap shots put the sphinx on its ass, while saving the return flamethrower hit!.

okay that's the last of him.(spoilers: it was not)

The Scots Gaurds move up, and drive a Nox prone, but due to a mistake in counting the orders, end up slightly hanging in the wind...

The second Shasvastii turn kicked off with the Haiduk using three orders, killing a Scots Guard in each one...

es haitch eye tea.
F***
doublef*** with a cherry on top.

Dr Worm ran into a Chernobog Rocket, gizmokiting the Sphinx back to life as he did so.

Physisian Heal thyself... once all your bits land and/or stop burning...

Then in probably the worst order of the game, the Nox shot the Kosmosoldat. No worries his Arm 6, cover and NWI will keep him ali.. he rolled what?

1 and 3.

Turn Two for Kosmoflot had to work out, with so few models left the bulk of Del's points were in the Sphinx, which Chernobog put in the dirt for a second, permanent time.

okay that probably brings the scores pretty close now...

Cherno kept going, since the Haiduk was facing the wrong way to ARO, it seemed rude not to murder it...

bye-duk

With the last order I didn't want to risk losing Cherno to AROs, so I threw him in Suppression, which turned out to be pointless because Del baited me into using the Heavy Rocket Launcher, which didn't work out well for him as he had switched him fireteam around with the order, meaning two more of them were hit by the blast centered on the furthest position of the HMG, killing one knocking another unconscious, while the HMG made his arm save by one...

"Ha he missed me! did you see that guys? Guys? uhoh..."
pretty sparse model count, not even a full order group between both sides...

Del spent the rest of his orders hitting Cherno with the HMG, but every hit was stopped by the armour saves.

Teseum stronk!

The points were probably in my favour, but if I dropped the HMG I'd be sure. Cherno's HMG cut the Nox down, then moved up to kill the paramedic for good measure...

one guy left, he has to be less than 75 points, right?
yes he was, 14 left denied Dell the 4th point to tie, Roll Credits:

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Ariadna
Cazboab
Wins

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