Durgama Takeover

Infinity

Your Faction at Durgama.

So, let’s take a little overview on the Factions at this Campaign:

PANOCEANIA

You are Number One, or at least that is what you have been led to believe all your life. The fact is that you did conquer Flamia Island and everybody has watched you, waiting for an opportunity to make you pay for it again.
As usual, as the dominating hyperpower you’ll have to cover more ground than the rest of the factions. Cameliard is the most vital spot for you and the RavenEye Bow Section should remain “PanO Blue” at all cost.

All the little miseries faced by the rest of the human factions are just noise for you, Leaders are expected to Lead and that’s what you are here for. If anyone else has a different take on that subject, you have the best Ballistic Skill to disabuse them of that notion. It’s not your fault, it’s DEUS VULT!

YU JING


Let’s face it: These Campaigns have always been quite anti-Jade Empire. Not only did the Wotan events and structure put the odds against you, but the Kurage Crisis was purely a propaganda move by the Kuge Aristocracy just after the insidious secessionist Japanese Uprising. Unforgivable.

To be honest, alliances within the StateEmpire haven’t always been easy, that’s what comes with those little words that have no meaning for the rest of the factions… those simple terms almost forgotten by uncivilized brutes… those concepts… oh yes: FAMILY, PRIDE & HONOR.

You have the best heavy infantry of the human sphere at your disposal, you have the best para-troopers ever created, masters of infiltration and you are not afraid of using every single trick in the books to achieve victory.
Let’s shout it again: Yu Jing Number One!

ARIADNA


If there has been a Wild Mad Dog at these kind of incidents it has, is and will always be the Ariadna Nation. No one can predict their moves, nobody can anticipate their strategy and that’s probably because they never agreed at one to be fair with.

From breaking alliances, to absolutely abandoning their locations on full attack maneuvers, Ariadna have always been the guys you don’t want to mess with. Their fierce defense of their territory and ultimate victory on Novyy Cimmeria is all the evidence you need.
Tesseum plates, Armor piercing ammunition, werewolves and guerrilla warfare that’s just a glimpse of the endless bag of tricks these unhackable ateks have with them. Doesn’t matter if they end up the day with Whisky, Vodka, beer or wine, they probably wont even remember if they won or lost, it’s not just a faction, it’s a mindset.

HAQQISLAM


There is a specific peace of mind that someone can only achieve when you outperform every other faction by sheer intelligence, diplomacy and perfect organization skills.
The Haqqislam High Command has excelled at this in every single campaign. Such perfectly structured chain of command doesn’t happen from one day to another, the Sword of Allah is collecting the juicy fruits of experience combining it with impressive long term understanding of recent events.
Asteroid Blues was a perfect example of such skills. From their impressive sub-forum coherency to their expert timing, their respect to allies and loyalty to truth. Haqqislam puts their facts where their words are and it has worked for them.

NOMADS
-“It’s only funny when WE do it, LOL!”
War is not just a game of clashing armies, it is also one of perception. During all these campaigns, if there was a faction that was standing toe to toe and and in the face of the Blue Hyperpower, it was the Red Troll-party stravaganzza created by the Nomad commanders.
Always there covering far too much ground, stressing the overall outcome to the extreme, the Nomad Nation never hesitated in a direct demonstration of pure antagonism against ALEPH, PanO, Ariadna, Yu Jing and even some of the other Nomad Commanders.
Playing Nomads means having FUN with these campaigns. Pre-game, game, post game and checking the Warconsole every single day.

By the way, substance abusers every single one of them.

COMBINED ARMY
The moment is Now. The Morat Aggression Forces have never looked more brutal, motivated and commanding than right at this moment.
With no ground to defend, the combined army is just pure aggression, pursuing an all-out attack until they have swallowed the whole of the Durgama Peninsula – even turning its jungles into a giant hungries pit. The Raveneye Orbital Station will soon be yours, or it will be a wrecked hulk falling as a burning trail into the ocean.
Humanity is divided and distracted on puny senseless discussions. Your objective is clear, your vision wide, your muscles fit and your units wild.
No time to think. Embrace the monke or “Keritok no bekukt.”

ALEPH

Best percentage of victories on previous campaigns. Check.

Excelling at Fair play reputation on previous campaigns. Check.

Undeniable loyalty to allies and non-aggression deals. Check.

It’s not easy to personify a cold, soulless, madly efficient superior intellect but that is what ALEPH brings to the operations theatre. Despite the cold calculated logic Tactbots, the Remotes and Bodhisattvas bring you know that deep down, below that, there is a tiny bit of emotion and irrationality, the kind of unpredictable element that only the Steel Phalanx could add to the algorithm.
After an unforeseen chain of events the Combined Army has arrived at the Heart of the Human Sphere, jeopardizing the whole scheme of what humanity is expected to evolve to. Everything you have achieved, all the incredible advances that have been done thanks to you are now at the brink of catastrophe.
Mommy is very angry.

O-12
This is not just another Campaign.

This is YOUR planet. They are coming directly for us. Shutting down the Circular routes wont work this time. This is Concilium Prima, the Heart of the Human Sphere.
The Raveneye Orbital Station is not just another Starmada asset, it’s your responsibility and duty to protect it. It is a key military and infowar asset which is providing Air & orbital superiority over Durgama. The focal point of the enemy campaign.

The Factions of the Human Sphere are behaving like children, moved only by ambition and political agenda. The Adults need to be in charge and you will bring order where others just create chaos.

We should always remember the principles why the twelve bureaus were created: UNITY. COOPERATION. PROGRESS.

JSA
“Honour may not win power, but it wins respect. And respect earns power.”

We are tasked to protect the Gekidan Research Park. We accept this honor and will follow through on our word. It will be protected at all costs, even if that requires our sacrifice – the Code of Bushido speaks nothing but truth about this scenario:
“A warrior is worthless unless he rises above others and stands strong in the midst of a storm.” The storm has arrived. Now we will see if our word is as strong as our steel.

We shall become worthy of our name, our butai and our sword. Destiny awaits.
BANZAI!

TOHAA
It’s definitely not a good time to be a Tohaa.
Not since the Daedalus Blockade was destroyed and the access to Eereva system was lost. Not since the Tohaa were stranded in the Human Spere and their priorities forcibly altered to focus on survival. Not since the Combined Army achieving succesess after success in each of their endeavors within the Human Sphere.

Maybe it’s time to do something about this. Maybe it’s time to show who you are. Become relevant, stand your ground and dust off that Vaarso Battlespeak just to be sure still works… and you know how good does it work.

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