Durgama Takeover

Infinity

EXTREMELY FAST AND INCREDIBLY SMALL

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Haqqislam
WarLore
VS Nomads
cypher

This was an extremely quick battle with my friend Cypher on TTS. We’d never done it, I really wanted to get a battle in! He was very gracious since, while we’re both veteran players, TTS is alien to us.

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===ALERT===

Exfiltration has been compromised.

NMF units are regrouping after the encounter at Vault Waypoint Alpha.
Expect close-quarters combat from TJC units at Waypoint Delta.

WATCHWORD: Red

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DEPLOYMENT

My opponent, Rob/Cypher, is playing Tunguska. I'm playing Hassassin Bahram.

Time is short, as are points. We're messing with TTS and we didn't realize the map would be so INCREDIBLY tiny. Woof.

We roll, I win the initiative. I choose to play second. Rob has me deploy first. I put out everything but the Shakush.

Cypher deploys his troops. 4 inches is not very much. I'm worried about the bounty hunters, but more worried about the zond. His "heavy hitter," the hacker, doesn't even cross my mind.

TURN 1

Cypher sends troops in. It's rough for me, rough for him too. Neither of us have great coverage in terms of AROs, but he has an extensie repeater network with two repeaters. Not great, not terrible. I'm not even thinking about the Interventor. Leila Sharif is ready to hit with Trinity, or so I think.
Bottom of 1; I have the Shakush get to work, taking out some Securitate and bounty hunter.
Things take a bad turn. Leila Sharif is overconfident; I try to out-do an Interventor. This is a mistake. She ends up Isolated, the team broken. I was going to have her killer-hack and use cybermines. I can't do either now.
Bottom of Turn 1, and I say "screw it" and send the Shakush on an assault. I can stay out of range of the Total Control of the hacker. I can't stay away from shots. However, I'm blessed; the Shakush makes ARM after ARM roll as it goes on a killing spree. The Zond, the enemy Securitate (including the repeater/shotgun one) and eventually the Interventor. wow.
I also throw my Asawira up. It doesn't do much. Yet.

TURN 2

Top of 2, and Cypher is in a tough situation. He can use his missiles, he still has some bounty hunters, but his fireteam is down.
The bounty hunters are underrated. SMGs and glue guns might not always hit, but they're a threat, and they can make me sweat. At this range, everything is at least 0" , very little -3.
After taking out more than half his army, the TAG goes down when Cypher sends a missile bot on top of a box to shoot it at EXTREME range. Danger close, but it works. The TAG blows up.
Unfortunately, I still have the very useful Asawira. I get in there on my turn and slice through the remaining bounty hunters and other troops. The boarding shotgun still hits at +6, even against mimetism bounty hunters. I'm able to basically take his order pool to zero on my turn.
Some last minute shots with the missile bot doesn't work.
Endgame. We call it quickly. We'd never played a game that small or tight. Inexplicably, Rob has one Securitate still up; an elite guy with a combi rifle who helped kill the TAG and survived many ARM rolls. C'est la vie. Good game, ends with me in a 7-1 split

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====UPDATE===

Mechanized attachment has been lost. Pilot recovered. Minimal casualties. TJC group eliminated. Attempt to investigate Securitate corps for future recruitment.

moving to vault exfiltration.

I had a blast playing this game. Rob was a great sport, and while it wasn't always easy, it was really fun.

A part of me felt really bad, but then againt it seemed ultimately pretty fair; the both of us were confused by the table wsize and it ended up being a very close quarters and bizarre battle. REALLY enjoyed it, would not recommend, would absolutely do again :)

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Haqqislam
WarLore
Wins

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