This was my third game for the Durgama campaign.
It was played on Tuesday (19.07.2022), which was the hottest day last week in our region. Unfortunately I had no time to write any reports until now and it is early morning on the last day of the campaign for me, so I need to be brief.
I made a short video of the deployment and each player turn and put it together into one. It is in detail, but also in german (sorry to the players who do not understand german).
The pictures are marked with their turns, so it is easier to distinguish what happened when.
We played the mission Quadrant Control with the given additions.
The first tun was quite uneventfull, since my Gecko didn't manage to kill my opponents Sniper and so my advance was hindered. The Wildcats managed to down him, but he regenerated in the end.
In my opponents first turn he managed to destroy my TAG and then I remembered my free turret (of doom). After that basically every advance of the Haqqislamite troops was hindered. My turret didn't kill as much as in our first game, but he also didn't got rid of it for a long time.
Turn two and three I was able to advance, after his sniper was gone for good. His Flash Pulse remote did its job, but otherwise nothing else worked for him. His misfortune with everything that has to do with dice rolls made sure of that.
In the end the game ended as follows:
Objective Points: Nomads 6 - Haqqislam 1
Victory points: Nomads 103 - Haqqislam 41
Good job, bromad!
Good report and some great pictures!
That is one bright red Gecko!