Durgama Takeover

Infinity

Catholic mens are knocking on my compartment from the outside, but I'm on a space base

300 POINTS
Nomads
Ktukhuist09
VS PanOceania
Kvaziengineer

I won the initiative roll and choose to deploy second on a left side. Opponent takes first turn.

Fireteam of knight deploys at the center, closer to the beacon. Black friar controling pass between 2 big houses. Reaction bot defending the right flank, flash pulse bot and warcor defending the left flank. Evo hacker is hiding in one of the buildings.

I ve got Swanson, heckler jammer and diablo near the beacon to prevent his stealing. Knauf and EVA on the left flank, chimera and puppets on the right. I successfully draw a sabotage classified which give aditional 1 op.

If you are doing something socially useful, higher powers can close eyes to some of your sins

1 TURN

Knights turn:
Eva bot turn on "controlled jump" and here the fun begins. Santiago paratroper blow up compartment trim and deploy right in my deployment zone. Nearest pupnik felt a draft tries to dodge to the knight. Pupniks get aditional +3 for the mission conditions (dodging on 22, nice), so they immidiatly moved into the close combat with knight to stop him from pogrom. Of corse knight knows how to fight and in few orders kill the pupniks and made predator on 1 point. Then he just mooved to the house, where chimera is hiding and shot her with shotgun. On the left flank materialized trinitarian and tries to break my defend here. He killed moran inside building and get a wound to eva, but then blow up on koala placed on aro by moran.

Nomads turn:
Almost all the orders i spent on killing of santiago with shotgun puppet. But armor of knight strong as his faith and it took around 5 orders. Then puppets move into long house where i decide to spend last order on shotout with reaction bot and of course puppet marksman was killed by crit. Morlock moved same way and stay at this house.

2 turn

Knights turn:
Here comes the second santiago paratrooper, but he failed combat jump and deploy near the house with puppet and morlock. He spend a lot of orders to kill last puppet and all this time morloc moves closer. When knight finished with puppet, he start to shot at morlock, but she dodge into the close combat with him. Morlock was better in a fight and even wound knight once.
Nomads turn:
I decide not to beat knight with morlock on impetous to deprive him of the opportunity to make predator on 2 points. I just mooved nearest moran to zok of knight and Jazz successfully blew his head off. Knauf kills flash pulse bot and tries to kill warcor, but he just dodged in prone. When the path is clear, eva start to rush forward. He moves to the boxes in enemy half and made sabotage. On the last few orders i killed black friar with multirifle and was stunned by warcor which stood up to the noise.

A report can't be good if it doesn't have an explosion.

3 turn

Knights turn:
Knights mooved to defensive position near the beacon. Santiago with spitfire kills my glorious evader and move to hold the central way. Reaction bot moved to the better position and get marksmanship. Teuton with shotgun moved forward to protect the beacon.

Nomads turn:
Knauf kill warcor and santiago with spitfire to clean the way to my special agent heckler. He moved as far as possible being unseen. Then he mooved to lof of reaction zond, but opponent was expecting an attack and delay aro and heckler continue to move. Then he crawl around the knight and hide behind the beacon. Knight declare dodge to continue watch at me. On the next order heckler hide once more, knight declares dodge one more time and hecler just grabbed beacon.

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