Durgama Takeover

Infinity

A Kiel-Saan and Yojimbo walk into a bar

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JSA
JustJoshing
VS Tohaa
Geilt
Gekidan Research Park: Itokawa Site

Fresh off their leave, and riding the high of a battle well fought against the EI, the Japanese militia in charge of the defence of the Gekidan Research Park caught the whiff of something on the air. Something primal, something - *sniff* - Phero. The Tohaa had breached the outer defences of the site and made their way further into the park. The Tohaa dug in and waited the perfect moment to strike back at the home team.

Kuroshi and Yojimbo start doing burnouts, eager to dive into the fray
The Ryuken Unit 9 provides overwatch for the quick moving bikers
On the other side of the park, two Domaru hover around a Karakuri Special project
The Keisotsu missile launcher fireteam provides covering fire for the Karakuri and Domaru

Turn 1 - JSA
Kuroshi rounds the corner, targeting the enemy HVT and moving to activate the first antenna, attempting to prevent . The Ryuken spends some time shooting at the Tohaa forces, providing little in the way of hits but achieving the main goal, forcing the Tohaa to spend their symbiomates. He eventually settles in a position covering most of the Tohaa deployment. The Rui Shi moves forward and settles into suppressive fire, aiming to halt the Tohaa Advance. Yojimbo threatens a Triad by placing a crazykoala and settles behind a corner, providing an overwatching smoke grenade if required.

Turn 1 - Tohaa
The puzzle of the Ryuken and Yojimbo proved very difficult to solve. The Kiel-Saan stood, Yomjimbo pops a smoke and rolls it out in front of himself, but the Ryuken manages to critically wound the Kiel Saan, forcing to fall back prone to lick it's wounds. A triad activates, causing the crazykoala to detonate, and Yojimbo reacts by placing another. The Tohaa forces did manage to gain some ground on the other side of the park under cover of some buildings.

The Ryuken provides overwatch on two triads and a Kiel Saan
Kuroshi activates the antenna, safe under the watchful eye of Yojimbo and the Ryuken
A Rui Shi watches Kuroshi's right flank

Turn 2 - JSA
First, the missile launcher activates, picking off few units that have left out in the open. This provides the karakuri with some cover to move forward and pick off a diplomatic delegate. Then kuroshi activates swinging round to move towards the next antenna and smoke it out. She then moves into contact with the antenna, and secures it away from the prying hands of the Tohaas forces. A liberto dodges into engagement with kuroshi, ending any plans for her to move forward. The EVO hacker places a supportware on the Rui Shi, allowing it to move forward shoot the Kiel Saan with maximum effectiveness. The Kiel Saan is forced to shed his Symbioarmour and falls prone, avoiding any more shots.

Turn 2 - Tohaa
The Liberto activates in the hope to curb the ever pushing Kuroshi. She mortally wounds the freedom fighter, forcing the Tohaa commander to reveal his ace in the hole, a dug in Clipsos infiltrator. The Clipsos carefully places a mine and moves to attack the biker from another position. The ever indignant Kuroshi lays into the Clipsos with a shotgun, heedless of the shots she is going to take, dying but taking the Clipsos with her. The makaul activates, laying smoke for the Kiel-Saan to approach Yojimbo and the Ryuken. Upon realising that he could not kill the Ryuken without first taking fire from the Keisotsu missile launcher, the Kiel-Saan ran in to engage Yojimbo. Despite the Kiel-Saan overwhelming Yojimbo's training with sheer ferocity, a luck strike produced a fatal wound on the offending Tohaa, who died valiantly at the hands of the Ronin.

The slain Kuroshi and Clipsos
The Domaru provide "Red Shell" Support for the Karakuri Specialist

Turn 3 - JSA
Heedless of the death of Kuroshi, the Japanese force marches to stamp out the Tohaa insurgents. The Karakuri pushes forward, systematically taking out a Sakiel Paramedic and Kaauri Sentinel. Dodgeing an E/M mine, the fireteam surges ahead to secure the console placed by the Tohaa to steal information on Gekidan. The Keisotsu fireteam carefully picks their way forward, placing themselves on overwatch above the Karakuri and Domaru.

Turn 3 - Tohaa
With the Tohaa chances for victory thoroughly dashed, the Makaul used smoke to approach the Karakuri Fireteam and attempted to use a flamethrower to smoke them off the point, while dying in a hail of bullets from the keisotsu fireteam. The Karakuri and Domaru all managed to dodge or make their save, and thus the rest of the Tohaa insurgents turned tail and ran to evade capture.

The Keisotsu Overwatch
The final point is acquired

As always, Geilt was a pleasure to play against. We laughed at chatted the whole way through this game. Unfortunately, due to the problems presented by the Ryuken, his Tohaa never really got off the ground like they normally do. It was a great game, and I was really happy to manage to take a win off him finally, as we had only ever drawn before. Thank you for the great game!

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