Durgama Takeover

Infinity

The 57th fights to reclaim lost ground against the Azure Dragons!

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PanOceania
Berithh
VS Yu Jing
Taranis22

Introduction

After their defeat at the hands of the Shasvatii rear guard, the PanOceanian forces of the 57th Regiment returned to Orbit aboard their ship, data lost.

We have received new orders from High Command, a bridge hand spoke out. After securing control of the Cameliard Guard Post, Yu Jing forces are making their way into the Reliquary. A squadron belonging to the Azure Dragons appears to be leading the charge.

The Azure Dragons. Berithh had heard of them before. A Yu Jing regiment that operated primarily in Mountainous regions.

We'll deploy our Military Orders assets, bring the Seraph online, it will lead the charge into the Reliquary. Berithh ordered.

MUSIC TO GET HYPED TO

INITIATIVE, TABLE LAYOUT & DEPLOYMENT

Winning the roll off, the Yu Jing forces opt to deploy second, and secure the (relative to the angle the picture is taken) right side of the board. The PanOceanian force opts to take first turn.

Table Layout
PanOceanian Deployment
Yu Jing Deployment

TURN 1

TOP OF TURN 1 - PanOceania

The Seraph advances up the side of the board, where it is engaged upon by a hidden deployment Hundun. The Hundun's Rocket kills the Seraph's Auxbot, but the Seraph is unscathed from the blast.

In retaliation, the Teutonic Missile launcher opens fire at the Hundun, killing it in the blast.

The Seraph advances further, where it barely remains outside of the range of a deployed repeater. Opening fire, the Seraph is able to render the enemy Beasthunter unconcious. Short on orders, the Seraph ceases it's advance, and returns to safety.

In the other pool of orders, the EVO bot gives Assisted Fire to the Total Reaciton Bot, and the Raveneye moves towards the AC2, deploying an addition mine and taking up a position of suppressing fire.

As the Seraph advances, a Hundun reveals and hits the Auxbot with a a Heavy Rocket Launcher. The Splash reaches the Seraph, which is unaffected, though the Auxbot is destroyed by the flames.
In retaliation, the linked Teutonic Missile Launcher opens fire upon the Hundun, killing him.
End state of PanO turn 1. The Seraph falls back, lacking the orders necessary to continue forward. The Raveneye Officer moves forward to deploy an additonal mine, and enter suppressive fire.

BOTTOM OF TURN 1 - YU JING

The turn begins with the Monk haris, lead by Laing Kai, beginning their advance up the right flank. Without MSV, the monks are able to advance up the PanOceanian forces unhindered. Through several orders, they are able to reach the location of the Fireteam Core of Knights and Crosiers. The link descends upon the Knight of Santiago. In the scuffle, Laing Kai kills the Knight with his B3 EXP CCW, but before she dies, the Knight of Santiago kills a monk. While this is happening, the Teutonic Knight armed with a missile switches to his side arm, and is able to shoot and kill an approaching Shaloin monk, leaving Kai Lang alone in the PanOceanian deployment zone.

On the other side of the field, a Camo marker moves forward, revealing itself as a Guilang. The Guilang throws down a repeater within range of the Seraph, which allows the Zhanshi hackers to isolate and spotlight the Seraph.

With the final orders of the Yu Jing turn, the Fireteam core advances forward. The paramedic in the link revives the Beasthunter.

On the other side of the field, a Camo marker moves forward, revealing itself as a Guilang. The Guilang throws down a repeater within range of the Seraph, which allows the Zhanshi hackers to isolate and spotlight the Seraph. After that, the Guilang moves forward further.
The monk haris advances towards the Santiago Hacker.
The fireteam core advances into a better position.

TURN 2

TOP OF TURN 2 - PanOceania

With the first orders of the turn, the PanOceanian Total Reaction bot repositions and opens fire Laing Kai. Suffering one damage from the barrage of HMG fire, Kai Laing enters the NWI state, and guts moves back out of line of sight of the Total Reaction Bot. The Teutonic missile launcher finishes the job, killing Laing Kai.

Further up the board on the same side, the Trinitarian reveals itself, and opens fire at the enemy repeater, destroying it. This allows the Machinist's Palbot to advance and fix the Seraph's isolation & spotlit states.

The Seraph moves forwad, killing the Guilang, before returning to a safer vantage point.

The link team begins to advance, but enters range of a repeater that had been forgotten about. The link leader, the Missile Launcher, becomes isolated, breaking the link.

With his final orders, the Teutonic LT performs a strategic withdraw.

The Teutonic Knight finishes off Laing Kai.
On the left hand flank, after being repaired by the Palbot, the Seraph advances, shoots the Guilang, before falling back. On the opposite flank, the link team advances, before straying too close to a repeater and being isolated.

BOTTOM OF TURN 2 - YU JING

The Zhanshi fireteam advances up the right flank, first destroying the PanOceanian Total Reaction Bot, before continuing on and opening fire on the remnants of the Teutonic / Crosier core. After some time, the PanOceanian team is eliminated by the Shang Ji.

Turning it's sights, the Shang Ji is able to open fire on the Seraph, which is eventually put down after several rounds of combat.

The Shang Ji advances, and eliminates three of the four remaining members of the Teutonic / Crosier core, before taking down the Seraph.

TURN 3

TOP OF TURN 3 - PanOceania

The Teutonic LT charges forward, and enters close combat with the Shang Ji. Failing his attack roll, the Teutonic falls to the oncoming shots.

On the far side of the board, the Trinitarian moves forwards in the camo state, before arriving at the AC2. Revealing himself, the Trinitarian is assailed by the templates of a Shock Mine, the Beast Hunter, and a Guilang, while slapping a D-Charge on the AC2. The AC2 unfortunately passes all of it's saves, while the Trinitarian goes down to the Shock Mine.

The Teutonic LT, with his modified CC value of 25, manages to roll a 1, and is gunned down by the Shang Ji's 9.
evealing himself, the Trinitarian is assailed by the templates of a Shock Mine, the Beast Hunter, and a Guilang, while slapping a D-Charge on the AC2. The AC2 unfortunately passes all of it's saves (Getting a 15, 17, & 20), while the Trinitarian goes down to the Shock Mine.

BOTTOM OF TURN 3 - YU JING

The Zhanshi link team advances down the right hand flank of the board. The Shang Ji leads the charge, eliminating both the Curator & Raveneye officer, before charging forward and triggering 2x E/M mines.

Chief Jeong arrives to the AC2, and places D charges on it, removing 2 wounds from the AC2.

The game is then called, with Yu Jing achieving victory!

Chief Jeong advances, and plants a D charge on the AC2, removing 2 wounds from it!

RESULTS

VICTORY - YU JING

IN CHARACTER POST GAME

A large portion of the 57th Regiment had been crushed by the Azure Dragons, with only REMs remaining on the battle field, their remote pilots abandoning them.

From Orbit, Berithh watched the battle unfolding on the ground beneath them. Prepare additional forces, we'll reinforce those that are fighting with Yu Jing forces on the ground.

Sir, we've just received word, there appear to be Combined Army moving in on the territory...

We'll, as much as I don't want to see the Reliquary fall to Yu Jing, we must do something about these Aliens moving in...

POST GAME

Really good game Taranis22! Glad we were able to get one in before the campaign ends. Now we can both hopefully not play L&S for a long time.

Symbol of the 57th Regiment - Motto; Gloria Aeterna

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